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<title>kenwas's CGPortoflio Gallery</title>
<link>http://kenwas.cgsociety.org/gallery/</link>
<description>kenwas's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Heading Home 2</title>
	<link>http://kenwas.cgsociety.org/gallery/446703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1167761840_small.jpg"><br><br>USS Constitution (model by Kaol) heads for home port.  The goal here was to use meta cloud formations to create a sea mist feeling in the image and to achieve a degree of realism with a procedural terrain by Philippe Bouyer modified to suit the needs of the image.  Created with Vue 6 Infinite,]]>
	</description>
	<pubDate>Tue, 02 Jan 2007 18:17:47 +0000</pubDate>
	</item>
	<item>
	<title>Dedham Barn</title>
	<link>http://kenwas.cgsociety.org/gallery/442756</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1166558265_small.jpg"><br><br>Ecosystem terrain painting with Vue 6 Infinite with the goal of achieving a realistic scene both in terms of light and vegetation depicting an imaginary landscape in Dedham. UK.]]>
	</description>
	<pubDate>Tue, 19 Dec 2006 19:58:02 +0000</pubDate>
	</item>
	<item>
	<title>Yahoo Junction</title>
	<link>http://kenwas.cgsociety.org/gallery/441931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1166345403_small.jpg"><br><br>Vue 6 Infinite render using ecosystems and meta cloud formations with the goal of achieving a realistic although imaginary scene of a central Florida location in the early 1950's.]]>
	</description>
	<pubDate>Sun, 17 Dec 2006 08:50:06 +0000</pubDate>
	</item>
	<item>
	<title>Big Bertha</title>
	<link>http://kenwas.cgsociety.org/gallery/435925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1164923592_small.jpg"><br><br>Working with Vue 6 Infinite meta clouds and ecosytem terrains with the goal of creating  a realistic image.  The train model is from Turbo Squid. I 's not sure if the foreground objects add or detract from the realism. ]]>
	</description>
	<pubDate>Thu, 30 Nov 2006 21:53:16 +0000</pubDate>
	</item>
	<item>
	<title>Final Approach</title>
	<link>http://kenwas.cgsociety.org/gallery/434876</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1164716415_small.jpg"><br><br>An exercise with the new sprectal atmoshere editor and cloud creation in Vue 6. with realism the goal. The Concorde model is from MQMC models.  Rendered in Vue with no post work.]]>
	</description>
	<pubDate>Tue, 28 Nov 2006 12:20:20 +0000</pubDate>
	</item>
	<item>
	<title>Black Forest Castle</title>
	<link>http://kenwas.cgsociety.org/gallery/432511</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1164202301_small.jpg"><br><br>Working with the new Vue 6 Infiinite Meta clouds abd spectral atmosphere to create this sunset scene of the Black Forest and a castle in Germany. The ecosystem terrain consists of pine tree variations and different rock objects.]]>
	</description>
	<pubDate>Wed, 22 Nov 2006 13:31:53 +0000</pubDate>
	</item>
	<item>
	<title>The Raid</title>
	<link>http://kenwas.cgsociety.org/gallery/432280</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1164139134_small.jpg"><br><br>Cloud and terrain work (the city lights) exercise with Vue 6 Infinite. The F18 is from gunpoint3D.]]>
	</description>
	<pubDate>Tue, 21 Nov 2006 19:59:01 +0000</pubDate>
	</item>
	<item>
	<title>Malta</title>
	<link>http://kenwas.cgsociety.org/gallery/187660</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1100807194_small.jpg"><br><br>The models used are by the hankster (Victory), Alain Garcia (HMS), and Rodluc2001 (castle). In Malta I have tried to evoke the feeling of Dutch Masters Painting to create a mood suited to the scene and time period.<br />
]]>
	</description>
	<pubDate>Thu, 18 Nov 2004 19:46:38 +0000</pubDate>
	</item>
	<item>
	<title>Tortuga</title>
	<link>http://kenwas.cgsociety.org/gallery/189683</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1101476958_small.jpg"><br><br>Vue 5 and Painter<br />
Models by the hankster (Victory), and Garcia (HMS), and Rodluc2001 (Medevil Casle Kit).<br />
If you are not familiar with the great matte painter Dusso, check out his site at www.dusso.com. I used a matte scene of his from Pirates of the Caribbean as a reference and tried to build a similiar composition with Vue with some post in Painter.<br />
]]>
	</description>
	<pubDate>Fri, 26 Nov 2004 13:49:21 +0000</pubDate>
	</item>
	<item>
	<title>Arrival</title>
	<link>http://kenwas.cgsociety.org/gallery/193597</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1102694725_small.jpg"><br><br>Fatasy scene combining many different architectural styles for further fantasy feeling. Tower made using Kaol construction kit, characters done in Poser.<br />
]]>
	</description>
	<pubDate>Fri, 10 Dec 2004 16:05:28 +0000</pubDate>
	</item>
	<item>
	<title>Love, Lies, And Gnomes</title>
	<link>http://kenwas.cgsociety.org/gallery/193789</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1102763167_small.jpg"><br><br>I did this scene a short while ago. It is currently being used by e-on Software as a banner ad (seen here on CG Talk)<br />
Vue 4 Pro and Poser<br />
]]>
	</description>
	<pubDate>Sat, 11 Dec 2004 11:06:11 +0000</pubDate>
	</item>
	<item>
	<title>Far East Trader</title>
	<link>http://kenwas.cgsociety.org/gallery/194218</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1102938190_small.jpg"><br><br>Trying to achieve photorealism with a model by Kaol (the merchant ship). The graininess is intentional although I am not sure that it helps with the realism.  The Chineese Junk is a model from Taschen.  Done with Vue 4 Pro and Photoshop CS.<br />
]]>
	</description>
	<pubDate>Mon, 13 Dec 2004 11:43:15 +0000</pubDate>
	</item>
	<item>
	<title>North Sea Morning</title>
	<link>http://kenwas.cgsociety.org/gallery/210554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1108340849_small.jpg"><br><br>Basically an exercise in water materials and lighting.  Terrains with water mats were used to create the wake of the ship.  Atmosphere was made to hopefully create the feeling of early morning fog/mist on the ocean. The Krivak model from gunpoint3d.com<br />
]]>
	</description>
	<pubDate>Mon, 14 Feb 2005 00:27:31 +0000</pubDate>
	</item>
	<item>
	<title>Holiday</title>
	<link>http://kenwas.cgsociety.org/gallery/220035</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/123978/123978_1110966034_small.jpg"><br><br>Done with Vue Infinite and using an eco system terrain with a combination of vegetation objects and rock objects over a multli textured terrain surface. The boat model is by pmerminoe &amp;www.paraoge.com). Realism was the goal in this image.<br />
]]>
	</description>
	<pubDate>Wed, 16 Mar 2005 09:40:39 +0000</pubDate>
	</item>
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